SignSynth: Future Developments

  1. Inverse Kinematics integration
  2. Ability to use Newkirk '86 as Underlying Linguistic Description
  3. Ability to use GML or other standards as Underlying Linguistic Description
  4. Ability to accept SignWriting/SWML as input text
  5. Ability to output Shout3D, which does not require a separate browser
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