May 04, 2005

And how'd we go?

Mood: Late.
Music: Crazy, Icehouse
Game: World of Warcraft, Call of Duty, Guild Wars
Book: America, Daily Show with John Stewart
Muffin: Blackberry-Sweet Plum
Punchline: "Oh, is THAT why everyone left work early today?" "Not me. I left early because I hate work."
Blogthing/Quiz/Test: Does Your English Cut the Mustard?

Your English Skills:

Grammar: 100%
Punctuation: 100%
Spelling: 100%
Vocabulary: 100%

Got the World of Warcraft event done, had some time to play a little Guild Wars, then warmed up and ran Stanjel for about an hour. Then Adam called, and we played Guild Wars until 2am. Bad.

Adam gets to work from home. Adam is working from home today. Glenn does not get to work from home. Glenn was late to work today. Are we seeing a problem here?

Yes. Clearly, Glenn needs to be able to work from home. Or not play games until 2am. Which, to be honest, is not really likely. Time to find a new job.

Anyway, quick analysis of UO_Stanjel tells me that it's a VERY unforgiving map. Pretty clear sightlines or very tight enclosed spaces leads to being sniped or grenaded, respectively. Once you get a radio capped, it's going to be relatively easy to secure it. On the other hand, if you need to destroy a radio, it's going to take some serious coordination and concentrated firepower, along with good timing to ensure that reinforcements don't show up at the wrong time.

Last match, we relied heavily on superior firepower and pretty good tactics...but you could run and gun that map. This one is going to require more patience and timing...and we didn't practice, because folks just couldn't get it together. If we think we're going to keep winning on pubbing it, I think we're wrong.

On the other hand, there's no prizes here, and we're not really about serious competition...so what's the big deal if we lose? Isn't really all that much, get right down to it.

The more I play Guild Wars the more I appreciate the depth of the game. I'm now in an area of the world that's largely based around undead...and they are NO joke. The good part is that being a monk class, most of the smiting abilities do double damage to undead...so I got that going for me, which is nice.

Tonight, UO_Stanjel, and a good night's sleep. No 2am for me. Not three nights in a row, thanks.

By the way, I haven't sold a shirt at Limewear for a few months. Buy one. Buy several.

Posted by Glenn at May 4, 2005 10:52 AM
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