THE CHANTRY
A Tremere Chantry is a gathering place in times of need, a resource many would give up just about anything to have.
It is the vehicle for the Tremere character advantage, access to magical supplies and books.
The Chantry is the physical manifestation of the Tremere, mysterious and yet strangely obvious to see. That's what makes it spooky.
Depending on your city, the Chantry will vary in accordance to what the Storyteller deems the Clan would lavish on your group.
A Chantry is a lot like a church, only different. It is only as good as the people in it, but carries a certain awe all it's own.
Some chantries are open to the public for meeting with the regent or another Tremere, with the sensitive books and areas secured separately, others are locked up and off-limits to non-Tremere.
Whether a Chantry is open or closed is largely the decision of the Regent. Bringing a non-Tremere into a closed Chantry is a very serious offense, and is not recommended except in the most dire of circumstances.
Chantries are heavily warded, and usually include as "standard equipment" the following items of interest:
- Wards versus spirits, ghouls and lupines with an area effect surrounding the walls of the chantry about 10 feet. These wards are usually implaces by an elder in the clan, often below the Regent in generation, and will not affect servants of the Clan.
- A magical library containing rituals and reference texts usable for creating and learning standard rituals, and learning paths. A listing of these is available from the Storyteller, but roughly includes those found in the 2nd edition Masquerade book. It is considered good form to include discoveries here that an apprentice has made. Journals of Tremere research are also collected, as well as both Tremere and Camarilla history and law.
- A modestly supplied laboratory for projects the whole chantry is involved in, funded by the Clan.
- Limited stores of magical supplies, usually reserved for emergencies affecting the Chantry, but local rules may vary. Particularly rare items are not usually stocked in this store.
- A private quarters area, containing an inner library, bedroom/reading room, and front office for the Regent. The Regent may have supplemental quarters elsewhere, but his primary residence is always the Chantry itself. Inside this private, secured area is a heavy locked refrigerator which contains the blood of the Chantry members, as per the Tremere disadvantage. Many regents ward this area, or employ explosive runes or high voltage.
- Depending on the resources of the Chantry, a laboratory is generally supplied for each Chantry member. Particularly rich chantries may have several rooms to spare for guests, or for holding out when things get rough.
- Some Chantries have an armoury, but this is seldom the case by default. An armoury will have to be developed by the players if they desire one, but when it is established it usually contains a modest selection of silvered and magnum rounds, and occasionally tranquilizer guns. "Dragon's Breath" rounds are right out, and are actually quite dangerous because of the phosphorous they contain. Warded bullets are seldom provided except when the Clan warrants it.
- A modest amount of servants, at least one and usually two or three. Often, a receptionist, librarian or researcher, and general security guard are kept on retainer by the Chantry, and are often ghouls. Other staff may be provided, though this varies.
- A prepared chamber for conducting rituals, summonings, and other such activities.
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