MAGICIANS AND KOOKS: THE SUPERNATURAL AND THE WEIRD
Why put these two together? Simple. If you do magic, you are by definition insane. Oh sure, perhaps you aren't the Raving Malkie Madman, but you are weird. People who do magic as a means of unliving are just as nutty, it's just that your reality editing gets forced on everybody else.
But I digress.
The talented are the most common sort of Tremere, though they are paradoxically the most individualistic. Each has their own personality and method, but every one is Special. Special with a CAPITAL S, as in Supernatural. Perhaps you were the nexus of a poltergeist, or can really read other people's minds. Maybe you set things on fire by thinking about it even, but you're still a freak. A lot of these talents die at the embrace, most noticably pyrokenesis and the ability to manipulate forces. Things like telepathy and medium stick around. Perhaps you may still have a natural gift for a path, such as Lure of Flames for the pyrokinetic, and learing it comes easier for you. You have to talk this gift over with the storyteller, and realize that it is NOT a freebie. You will probably wind up taking a heinous flaw or have lower starting stats to pay this talent off, but then again you're really Special.
Kooks of this sort are rare, and hence require the constant supervision of the storyteller. There are other more common sorts of hedge-magicians who are admitted to the Clan, such as any mages they can get their hands on, or marginally awakened people who can do magical things. The typical occult priest template would be a good example here, as would be the weird scientist who's machines SHOULD NOT WORK by the rules of the current paradigm. These people differ from academics because they are at least two-sigma on the Krazy Kurve, if you will.
It's not what they know, it's what they can do with it.
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