ON FRIENDS
There is just one quote on the party line about friends outside the clan
you need to know:
"If you must use your friends in the service of your clan, than at least you know your time was not wasted."
-Vampire, 2nd. Edition
Friends inside the Clan are discouraged officially, but if it doesn't inferfere with anything important it will probably be overlooked. Sometimes your fellow Clan members are the only opportunity for friends you really have. If you use the means of gaining trust and then betray people a lot, you'll quickly wind up in this state. Remember they also have the most to gain from your betrayal. Starting to sound like a bad blues song, eh?
Some concept ideas for the Socialite Tremere are:
- HONORABLE HOUSE-MEMBER: Hard to do. Period. You were a member of one of the Houses in the Order of Hermes the Tremere converted to vampirism. This has brought you into an interesting situation; you have allies from outside the Clan INSIDE the Clan, which may have garnered you enemies inside the Clan and Mage community. Properly done this is extremely fun, and rather nostalgic. Pick up lots of Ally and Clan Contact traits.
- THE BON-VIVANT: Having fun in high society is what it's all about baby. Think about taking auspex really seriously, as well as the traits to back it up. Hobnobbing isn't just fun, it can also be much more useful than all that magic junk.
- THE URBAN LEGEND: The Nice Tremere. Girls, think of it. A Betty Crocker Tremere, perfect 1950's housewife with an evil twist. Guys, it's Ward Cleaver with a dash of Satan. Or, if you're young enough, try to be the perfect little kid. Act really innocent, and don't talk too much. Talk to your storyteller about the Merit 'Sanctity'. It's too perfect for this sort of character to ignore.
- THE SPOILED BRAT: Who knows why the hell you're a Tremere. Maybe because it's a whole bunch of extremely powerful people telling you you're the best (like daddy did), or because they took the game you were already playing to the next level. Never whine, but pout like a stunned Toreador. Make people come to you for help however you have to, and gloat a lot about it. Monger boons.
- THE SOCIAL SCIENTIST: Social sciences are not really that well defined, but coupled with other Tremere disciplines they become rather formidable. Be extremely quiet and observant, and carry a little notepad and pencil with you, or a micro-cassette recorder and take notes on everybody except your fellow Tremere. They'll probably find it irritating. Depending on your game, the storyteller might let you gain insight into other player's behavior. Providing you have the proper skills, of course.
- THE TYCOON: All vampire clans need money, and where say the Ventrue have had a couple of thousand years, the Tremere have not. The ability to wield (and first, possession of) a financial empire is nothing to shake a stick at. Money makes the world go round, and you make the money go round, so in turn....
- THE POLITICIAN: Where ever government takes root, crooks commonly known as politicians sprout soon after. For a politician, the Clan has infinite uses in the Camarilla government body. You will require a blend of influences OUTSIDE the Clan as well as sharp skills of leadership and perception to make this work. The storyteller may permit you to be somewhat placed in the Camarilla workings on staff somewhere, for the right price...
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