The Extraordinary Adventures of Baron Munchausen
Published by Hogshead Publishing, UK
These comments copyright 1998 by Steffan O'Sullivan
This page last updated August 16, 1998
In August, 1998, Hogshead Publishing, of the UK, released The
Extraordinary Adventures of Baron Munchausen (called simply
BARON in this article), a storytelling game. Even
if you don't ever play the game, it is an extremely amusing and
entertaining read - worth the money for that alone. Written by
the Baron himself, of course, in his own inimitable style.
"Edited" by one of the co-designers of Once Upon a Time
(OUaT, from Atlas Games), BARON has
some similarities, and some differences.
The primary similarity is that it's a competitive storytelling
game, and is likely to appeal to many (but probably not all) fans
of OUaT.
The major differences are:
- Subject matter. Instead of fairy tales, BARON
takes place between a group of 18th-century boasters. The game
is definitely aimed at adults, as an optional theme of drinking
runs throughout. If you've read a book of the Baron's adventures,
or seen the movie, you know what sort of stories are told:
balloons to the moon, conquering nations with a handful of
companions, inventing outrageous devices, wooing the empress of
Russia, etc. Those unfamiliar with history should not be too
put off, however, as the Baron had access to a time-traveling
device at one point in his career, and you can certainly use it
in your story ...
- Components. BARON is a book - no cards are
included or necessary. It is necessary to scrounge up some
coins or glass tokens to play with, but that's all you need
(unless you're playing the drinking version, in which case you
need something to drink, the higher quality brandy, the better,
as befits gentlefolk ...)
- Price. BARON is $5.95 US - I don't know the UK
price, sorry. OUaT is somewhere between $15 and
$20 - don't know the exact price. Both games are well worth
the price, mind you, but BARON is undeniably
cheaper.
- Length/Number of stories. Each game of OUaT is
one group story. In BARON, each player tells a
story of approximately 5 minutes. When each player has told
one story, the game is over. Suitable for three to umpteen
players - the book recommends that if you actually gather twenty
players, you band together to conquer Belgium instead of playing
the game.
- Interrupts. In OUaT, interrupts are to gain
control of the story. In BARON, interrupts are
to make the story more difficult for the teller, and to move
coins between players via wagers and objections. Wagers are
deliberate attempts to make it harder for the teller to come to
the correct outcome. ("I'll wager, Baron, that when you opened
that door, you found the entire French Old Guard blocking your
way.") Objections are pointing out errors in what the Baron just
said - but are risky, as they can lead to a duel. ("You sully
my honor by calling me a liar, sirrah - to your sword!")
- Duels. Frustrated by other players constantly interrupting
your story? Skewer the fools and put them out of the game.
Gad, that'll teach them to interrupt a gentleman's story. Now
where was I ...
- Suggested topics. BARON includes 200+ story
topics to use when your brain is too befuddled with drink to
think of any yourself.
- Winner. In OUaT, the winner is the one who
manages to end the story with his/her story ending card. In
BARON, the players vote for the winner, moving
coins or tokens from your "purse" to another player's "bounty."
The player with the largest bounty wins the game. You can't
vote for yourself, so winning the most coins during the
game means you'll have a tough time winning the game - but can
have the satisfaction of selecting the winner yourself.
The game is not for dullards, and follows truth in advertising by
telling you this on the back cover. You must have a fairly quick
and active imagination to play this game, and be able to change
story lines in the middle of a story when those bothersome other
players interject idiotic notions and you've no coins left with
which to tell them to shove off. If you have this type of imagination,
and have another two to ~ten friends who also do, then you'll love
this game! Get your local game store to demand it from their
distributors.
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