This is not yet a review - I need to play it more. So far I enjoy it
a lot, but more playing will either confirm this or find some flaws I
haven't seen yet. Already I know I prefer 3-4 players over 2 players,
for example.
At this point I just want to post a clarification to the Struggle
rules, as the rules in the book don't list all possible cases.
The following information was provided by Greg Benage of Fantasy Flight
Games.
Struggle Clarification
Here are all the possible outcomes of a struggle, and the results for
each one. The rear rank is labelled the "Attacker" here, and the rank
they are struggling against is the "Defender." The only tricky part
of the rule is that the attacker must completely defeat the defender in
order to go on, but the defender is not under any such handicap.
Condition: Set Aside: * May Go On:
Both attackers survive, None Attacker
both defenders dead.
_________________________________________________________
Both defenders survive, None Defender
both attackers dead.
_________________________________________________________
One attacker survives, All None
one defender survives.
_________________________________________________________
Both attackers survive, All None
one defender survives.
_________________________________________________________
Both defenders survive, Attacker Defender
one attacker survives.
_________________________________________________________
All four troops survive. Attacker Defender
_________________________________________________________
* = also set aside any units which do not choose to go on,
of course.
And a House Rule
If we draw an event that has no effect (one that refers to a Battlefield
we've already conquered), we ignore it and keep drawing events until we
get one that will have an effect.
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