This is an attempt to list the letter-by-letter word games that have
been published, that work with the English language. (And the language
of the U.S.A., too, for you UK readers...)
The phrase "letter-by-letter" is used simply to distinguish such word
games from word games which use whole words, phrases, sentences, etc.
Examples of the latter include Taboo,
Guestures, Trivial Pursuit,
Charades, etc., all of which can be considered "word
games", but are outside the scope of this list. Instead, this list
focuses on games in which the basic element is a letter, and words are
built up from there. Scrabble is probably the best-known
letter-by-letter word game today, so think of games similar to that -
at least vaguely similar, at any rate.
This list is not done yet - there have been an astonishing number of
such games published. However, I'm burned out on it - I'm no longer
seeking other titles of such games, but still am seeking
comments for any game listed which lacks them. I'm also asking for
corrections to any misinformation below! Send any such suggestions
to gtoal @ gtoal.com.
Contributors: Comments are by:
[AM] = Andrew Merritt
[AS] = Alfonzo Smith
[BB] = Brian Bankler
[BB2] = Bryan Bowe
[BF] = Bruno Faidutti
[CK] = Carol Kramer
[CL] = classic@planet.net
[DB] = Dan Blum
[DT] = Daniel U. Thibault
[DW] = David Wall
[JG] = Justin Brent Green
[KM] = Kevin Maroney
[MK] = Michael Keller
[MT] = Mitchell Thomashow
[PE] = Paul Evans
[RI] = Richard Irving
[SA] = Stan Anderson
[SOS] = Steffan O'Sullivan
[TU] = Treesong (ucalegon@aol.com)
My thanks to the contributors above, and to anyone else who responds to
my plea to fill in either more game titles, comments, or both.
The games are in alphabetical order, and are numbered merely so I can
easily see how many we've been able to list.
Without further ado, the games:
Letter-by-Letter Word Games
Compiled by Steffan O'Sullivan
- Ad Lib published by Lowe. A remake of Scribbage (below).
[SOS]
- Addiction published by Waddingtons. Choosing one die at a
time, place them in a 5x5 grid, making as many words as you can,
crossword fashion. [SOS]
- Administrative Waltz published by Ariel. This is a
satirical board game about rising to the top of various bureaucracies
(the military, politics, etc.) in the UK, but in some way it
incorporates the making of words from letter tiles. [DB]
- Alfred's Other Game published by Selchow & Righter. This
tile games is for 1-4 players, and is basically solitaire, whether
played alone or with others. Each player has three areas: a place
where tiles are laid out randomly at start, a place where completed
words are spelled, and a place for leftovers. You form words from each
line of six tiles - unused letters go to the leftover area, and
can be reused later. Not a great game, unless multi-player solitaire
is your thing. By Alfred E. Butts, the creator of Scrabble. [SOS]
- Anagrams published by Selchow & Righter. 200 tiles, build
words from them. You can steal your opponents words if you can add one
or more letters to make an anagram of their words. I like it. [SOS]
- Bali published by Avalon Hill, 1980. Kind of similar to
rummy where you build words as melds and they can be stolen with
anagrams. [RI]. A word is built out of the players' cards on a common
area; by adding letters from one's hand, one hand can steal the word.
Numerous variants exist. [DT]
- Bits & Pieces published by Samuel Ward. Some of the
dice sides have individual letters, some have letter combinations.
Race against time. [SOS]
- Boggle (& variants) published by Parker Brothers. Boggle
has 16 dice in a 4x4 pattern (Big Boggle, now called Boggle Master,
has 25 in a 5x5 pattern). Shake the holder, the dice settle into
place with a single side up, and start the timer. You have 3
minutes to find as many words as you can. A word can be spelled
by moving from die to die, orthogonally or diagonally, without
hitting the same die twice. Each die can only be used once in
spelling a given word, but may be used over and over again for each
new word. Words must be a minimum of three letters. Very good
game. [SOS]
- Buzzle published by Fanjos in 1994. This is the German
rerelease of Runes (see below). I believe it was nominated for
Spiel des Jahres. [KM]
- Buzzword(s?) published by ??? -- You roll a cup full of dice
and put them on a scrabble like board. Recent game (a few years). Not
as good as it sounds. Reviewed in Games, maybe in The Game Report
(check out online). I have a copy, so if you bug me about it I can find
company and year. [BB]
- Campbell's Alphabet Scoop & Spell published by Warren
Industries. Scoop piles of letters out of the Campbell's alphabet
soup can to spell words. [SOS]
- Catchword published by International Games. Consonants on
cards, vowels on dice, which are thrown anew each turn. Variations
given. [SOS]
- Chessword published by Waddington's House of Games, 1972.
Played on an elongated chessboard where the white squares have the
alphabet on them, and using only the non-pawn pieces. Each player
tries to maneuver any one of his pieces onto the letter he needs for
his word, whilst preventing the opponent from doing the same. [DT]
- Countdown published by Piatnik (Austria), designed by
frederic Leygonie, 2-6 players aged 10+, pub March '97. Make words by
playing letter cards: longest wins. [PE]
- Crash published in the Feb 1971 issue of Word Ways.
Related to Jotto, but in this game, you only score crashes:
a crash is an instance of the same letter *in the same position*
in the target word. Thus shine/canoe scores 1, parse/spear scores
0. This gave rise to a number of variants. [TU]
- Cross Cubes published by Baron Scott. 19 letter cubes, 6
black cubes to use as blanks, as in crossword puzzles. Place the black
cubes first, then shake the letter dice and start a timer. [SOS]
- CrossCheck published by TSR. A crossword game, something
like 'Swoggle, but here you are actually answering clues. [DB]
- Crossword published by MB, 1978. Nearly identical to
Scribbage. [AM]
- Crossword Bingo published by Skor-Mor/Samuel Ward. 240
letter tiles. Words must be formed before you can place tiles on bingo
cards. Timer, simultaneous play. [SOS]
- Crossword Cubes published by Selchow & Righter. 14
dice, you get two to four tosses (as in Yahtzee), forming words in
crossword fashion. You can only score one word of each length from
2-8 letters. [SOS]
- Crossword Dominoes published by Selchow & Righter.
These domino-shaped tiles contain two letters. On one side, they are
horizontally adjacent, on the other, the same two letters are
vertically adjacent. You try to spell words with them, crossword
fashion. Each player must link on to a tile played by a previous
player - there's a bonus for playing all five tiles in one hand, but
they must all touch each other. Excellent game. [SOS]
- Crossword Lexicon published by Parker Bros., 1937.
I haven't seen it, but I suspect it is the same as Waddington's
Lexcion, below. [SOS]
- Crozzle published by Cadaco. Paper in special holders
form crossword frames. Letters are drawn one at a time, and all
players fill their own in at the same time, one letter at a time.
Try to have the most words when the puzzle is full. [SOS]
- Dig-It published by Cadaco. 378 letter tiles, many cards
with a subject printed on each. Deal out subject cards, players simply
dig into the common pile of letter tiles, spelling words relating to
their subject. [SOS]
- Dixit published by Waddingtons. [Description needed.]
- Dizzy Spell published by Gabriel, 1978. The board is
5x5 with holes which are initially covered with reversible O/X
pieces, all on the O side. Then a card with letters which align
with the holes is inserted in the base. The first player uncovers
two letters, making sure his opponent sees them too, then replaces
the plugs, X side up. Play continues with the players alternating.
After the third pair of letters has been revealed, each player may
guess a word every turn. To do so, announce the word, then expose
the letters (from the Xs) in the correct order. If correct, the
player keeps the pieces removed and those letters can no longer be
used. If incorrect, remove 2 points from the guesser's score.
Once all letters are X side up, continue the process but flip the
pieces back to the O side. Play continues until all the pieces
are back to the O side or both players decide to give up. Score
1 point per piece. [DT]
- Eureka published by Amigo Spiel (Germany), designed by Haim
Shafir, 2-6 players aged 10+, pub April '97. A word is hidden in the
mechanism, players roll dice to enable them to open flaps, revealing
letters. When they guess the word they score the values of the closed
flaps. [PE]
- Foil published by 3M, 1968. Players score points for
forming one or more words from the hand of letter-cards they're
dealt. They then scramble the word(s) and show it (them) to their
opponents. The latter score bonus points for unscrambling the
word(s) within one-minute. [DT]
- Foresight (4Cyte) published by MB. Tiles. [Description
needed.]
- Four Letter Words published by Lakeside, 1975. Using a
4x4x4 3D tic-tac-toe board, players try to make four letter words. [DT]
- Got a Minute published by Selchow & Righter(?). Seven cubes
with letters are ecased in a clear cube & with a minute sand timer.
You have 1 minute to find as many words using the 7 letters. [RI]
- Grid Word published by Waddingtons. Cards with two letters
on them, must be played with other cards to make four-letter words.
[SOS]
- Hangman published by MB. Each player's word is kept
hidden from the opponent - simultaneous classic hangman, basically.
[SOS] When a player missed, a dial on the case showing a hangman
was turned adding another "body part" until you were hung. The
only problem is there were far too many misses allowed (something
like 12). [RI]
- Hearts published by MB (old). Dice. [Description needed.]
- InVerse: The Poetry Game, unpublished, written by Stan
Anderson. Link to
description. [SA]
- Ipswich published by Selchow & Righter, 1983. Each of
the up to 4 players has a board with crossword spaces on it (4
intersecting word tracks). Each player draws 14 tiles and arranges
as many of them as possible to make up words on his board within
10 minutes. Within the first minute, you have the option of trading
tiles in for new ones (this costs score). There are bonuses for
making words that intersect. After this first round, players retain
any 4 tiles of their choice and then pass the boards, with their
remaining tiles, to the left. Each player draws 2 more tiles.
Repeat for a total of 5 rounds. [DT]
- Jarnac published by Chieftain in Canada (also published
in France by a different company). An outstanding and heady Anagrams
game in which two players build words on individual boards but
have the option to steal letters from their opponents. Superb
scoring system. [MT] My favorite word game. [BF]
- Jitters published by MB. Jitters has dice with letters
and cards with crossword patterns. Start the (noisy) timer, turn
over a card, throw the dice, and then use some or all of the dice
to form a word pattern that matches the card. If you're stumped
you can reroll all the dice. When you succeed, you have the choice
of stopping the timer or turning another card and rerolling. If
the timer goes off by itself, you lose credit for all the cards
you finished that turn. Some of the patterns are easier than
others. The harder the card, the more points it's worth. [DW]
- Jotto published commercially in 1957 by The Jotto
Corporation, later Selchow & Righter. [MK] Basically Mastermind
with letters - an excellent game, especially while waiting for your
food in a crowded restaraunt - you just need two pieces of paper
and two pencils. Here are
the rules as I learned them. [SOS]
- Kan-U-Go published by Waddingtons. Old (50s, 60s?) card
game. Players make words from the cards in their hand, adding them to
what's on the table in crossword style. If you can't go you pick up a
card, first to get rid of all their cards ends the hand. Score is
values of cards left in hand, which count against you. Games ends when
someone reaches 100 points and player with fewest points wins. [PE]
- Keep Quiet published by Kopptronix. Letter dice with
the manual alphabet for the deaf on them. One game is crossword-style,
another longest word. [SOS]
- Keep Quiet Reword published by Kopptronix. Cards are
played four or five at a time to make words, then words can be
partially covered up to make new words, as in Up Words. The cards
have the English alphabet on the reverse side of manual alphabet.
[SOS]
- Keyword published by Parker Brothers. Similar to Scrabble,
but each letter is 5 points unless played on your color, in which case
it's 10 points. There are also keyword squares, which are worth +20
points. And keyword cards, which are turned over one at a time
until claimed - if you spell the keyword, claim the card which will
add 50 points to your score at the end of the game. The board has
four colors of tiles, mostly clumped together in each of the corners.
I have fond memories of this game, as it was my grandmother's
favorite game, and I played many times with her while growing up.
[SOS]
- Kontrast published by Matthews & Marshall. 112 cards -
empty hand by spelling words. [SOS]
- Last Word published by Milton-Bradley, 1985. A 10x10
board is loaded with tiles, randomly. Players then walk their
piece across the board, picking up tiles as they go, trying not to
become stranded. On your turn, you get to pick up an entire word,
so this goes pretty fast. The board is treated as wrap-around
(toroidal continuity), which keeps the edges from being traps.
Bonus points for isolating an opponent and for being the last to
pick up a word. [DT]
- Last Word by Sid Sackson, published in the book A
Gamut of Games by Random House (1969), Pantheon (1982),
& Dover (1992). Pencil and paper game of filling in a 9x9 grid.
Start with the middle 9 spaces filed with letters taken from a random
sentence, then play one letter at a time in an empty space, adjacent to
at least two other letters already played. Score for words formed -
you may rearrange the letters, but not skip any, when scoring. [SOS]
- Letter Pile publisher unknown. Stylized letters are
printed on clear plastic cards. Players gather the letters of their
secret words into stacks; opponents try to guess the words by
examining the lines and curves on the pile of overlapping cards.[BB2]
- Lexicon published by Waddingtons. First published in
1933, this game uses cards, crossword fashion. Cards left in hand
when someone goes out count against you - low score wins. Combine
two sets to play with up to eight. [SOS]
- Lewis Carroll's Chess Wordgame published by Kadon. Played
on a chess board, each player starts with a letter in each of his first
rank squares. You try to spell words on your fifth rank, moving
letters one at a time as if they were queens. You may not stop on your
fourth or eighth rank, but may move to your sixth or seventh, in
an attempt to block your opponent. Despite the name, it's actually
by Martin Gardner, based on a brief mention of the idea in one of
Lewis Carroll's notebooks. It's okay - neither great nor bad. [SOS]
- Lingo published by Lingo Games. Words are built on a 5x5
grid, any direction, even diagonally. [SOS]
- Logomachy, or War of Words published by F.A. Wright Co.,
1874. Mentioned in Sid Sackson's book, A Gamut of Games.
[SOS]
- Montage published by Gamut of Games, designed by Prince
Djoli Kansil. You form a word on a board with chips, each color
of which signifies several different letters, and give a clue to
it; your partner tries to guess it before either opponent can.
Whichever side gets it owns those chips. [TU]
- My Word published by Gamut of Games (similar to Jotto) [MK]
- My Word published by Waddingtons. I think this is a
different game than the above - anyone know for sure? [Description
needed.] [SOS]
- Nexus published by Lodestone Games. Contains many games,
some similar to Anagrams. Some tiles have letters, others syllables,
the latter scoring more points. [SOS]
- Option published by Parker Brothers, 1983. A crossword game
using prisms. Play includes flipping prisms already on the board to
switch them to the alternate letter. Players score extra if the word
is all in one color. Why they didn't use all three sides of the prisms
is a mystery. [DT]
- Overturn published by Pressman. The letters are printed
right on the board in this game. The board for a single game is
made up of 9 small squares, each with four letters on them. There
are 18 squares included - rotate and shuffle them after each play,
and you'll get a different set-up each time. There are circles
(green on one side, silver on the other) which fit over the letters.
Spell a word as in Boggle and claim those letters by placing circles
around them, your color up. The next player must use at least one
new letter and one used letter, flipping any circles around letters
used to his color. Very good game. I have an article on three-player Overturn.
[SOS]
- Palabra published by Kondrick. Seven-card hands. Two or
three stars on some cards serve as multipliers so you can score
2*2*3*3*3 times the base score if lucky and careful. Player
interaction is minor. [TU]
- Pass the Bomb published by Gibsons Games, 1996 (box text:
"Invented by Los Rodriguez and licenced by Weekend Games; Made in
Austria by Piatnik, 1994"). Like Hot Potato, you don't want to be
the one holding the bomb when it explodes. In order to pass it to
the next person, however, you must first say a valid word containing
a given sequence of letters (or, since bluffing is encouraged, make
people _think_ you did...). [BB2]
- Perfect 10 published by Smethport. Identical to Anagrams
(above), but with only 100 tiles. [SOS]
- Perquackey published by Pressman. Players roll 7 dice, then
rattle off all 3+ letter words. You can only get points for the first 5
words with the same # of letters (5 3 letter words, 5 4 letter words).
Point scoring is based on number of words of each type. Once you are
vulnerable, you add a few red dice (with more obscure letters) and must
start with 4 letter words. Solitairish (take turns, race point score).
[BB]
- Phlounder published by 3M, 1962. Letters are fed randomly
through chute-like troughs; players try to make words out of what comes
out. [DT]
- Pick Two published by Tah Dah. Form words with cards as
quickly as possible. When you form one the other players have to take
two more cards and continue. [RI]
- Play On Wordz published by Milton Bradley, 1986. It
has a plastic case with 9 dice (called a dice roller). There are
6 dice in an outer circle and 3 dice in the middle. Each die is
in a cavity and can't be removed. A player rubs his hand over the
dice, rotating them, and places the game on the table for everyone
to see. The object is to use the letters shown to make words of
4 or more letters. Letters do not have to be adjacent. First
player to make 10 words says STOP and players compare lists.
Duplicate words are eliminated. Each remaining word counts one
point. Words with more than 4 letters get an extra point for each
letter over 4. We like it a lot, and adjust the rules for younger
players or poor spellers as needed. [CK]
- Probe published by PB. Word guessing game like Hangman.
[RI]. Sort of simultaneous Hangman. [DT]
- Pronto published by Selchow and Righter in the late
1970's or early 1980's. A letter dice game, where you receive credit
for various combinations. Similar to word yahtzee but with different
scoring possibilities. Excellent solitaire. [MT]
- Quadtriple published by Eltron. [Description needed.]
- Que published by Knots. Cards with letters - some have one
letter, others two-letters, and there are two wild-cards. Many
variants given. [SOS]
- Quibble published by Just Games. Ten wooden sticks have
10 letters on each edge. Randomly place them to make a 10x10 square
of letters. Some variants require finding words in a given row,
others in the whole array. [SOS]
- Quizzle published by Copp Clark Games, Canada, 1978.
There are four plastic crossword grids, a supply of cardboard letter
tiles (also wild blanks and black squares) and a special die marked
(1 1 2 2 3 *). On a player's turn, he rolls the die and places
that many letters of his choice on the grid (other players
simultaneously draw the same tiles but place them on their own
grids as they choose). A Joker (*) counts for either 3 tiles or
the replacement of an already-played tile. The game ends once the
grid is filled. Only completed words count for score. [DT]
- Qwink published by Selchow & Righter. [Description needed.]
- Rätsel Turm, a game by Heinz Meister, published by
FX Schmid, 1992. The aim of the game is to build towers with
coloured blocks, the lowest block representing the first letter of
a word, etc. There are blocks of different colours: green means
A, B or C; yellow D, E or F, etc. Five different games use this
basic system. For example, each player on his turn builds a tower,
and the first other player who finds a corresponding word scores
1 point. Another example: The first player chooses a block, and
each player on his turn must add a block on the top of the tower,
or accuse the former player of bluffing when he cannot name a
corresponding word. [BF]
- Razzle published by Parker Bros. Try to move a carriage
towards your opponent. The carriage has six letter dice which
rotate when the carriage is moved. First to find a word formed
with the letters showing moves the carriage towards his opponent,
which then rotates the dice to reveal different letters. [SOS]
- Red Letter published by Games Gang. Like Scrabble, except
all letters are worth 1 pt. Letters can be either upper or lower case
allowing proper nouns, bonuses for using all red letters (especially in
the red zone -- outmost 5 rows/columns of the board) and bonuses for
using words that fit a category listed on a card and with so many
letters. [RI]
- Rondo published by Ravensburger/FX Schmidt (Germany), designed
by Abrahami/Netz, 2-4 players aged 12+, pub 97. Stand holds letter
cards and can be extended as the length of the word increases.
Players make words by adding, changing or blanking out a letter in
the word that's already there. [PE]
- Royalty published by US Games. Similar to Word Rummy except
you only score if no one can steal your word in one round. [RI]
- RPM published by Selchow ↦ Righter(?). The board is
round and it winds up and revolves. You spell words with wood
letter tiles as the board rotates into your area. [CL]
- RSVP published by Selchow & Righter. You have an
upright grid, in which letters can be placed from either side. A
letter placed shows on both sides - but if one reads "BY" on one
side of the grid, it reads "YB" on the other. Object is to score
more words than your opponent, taking turns placing one letter at
a time. [SOS]
- Runes published by Eon. The basic component of this game is
actually the letter element: a small straight, a large straight, a
small curve and a large curve. Each player's board lists each letter
with the one legal way to create the letter using the letter elements.
Think of a secret word (five or six letters, determine before
starting), and the others try to guess first what elements compose a
given letter, then which letter it is, then which word. Excellent game
with four players, a bit lacking with less. Longer review. [SOS]
- Scoring Anagrams published by Selchow & Righter.
Similar to Anagrams, with a scoring system instead of final goal.
[SOS]
- Scrabble designed by Alfred E. Butts, published by
Selchow & Righter, later MB. Originally published in 1931 as
Criss Cross. 15x15 board with 104 tiles. The letters
are given a value (not always in keeping with their frequency -
"H" is worth far too much, for example - Alfred got his original
distribution by counting letters on the front page of an issue of
the New York Times!), and some spaces are special: double-letter,
double-word, triple-letter, triple-word scoring spaces. We play
with the official Scrabble Dictionary, and are allowed to look up
words before we play. Other Scrabble players find this
practice blasphemous, but I suspect they haven't tried it - it
makes it a better game, at least from our worldview. This is
definitely the classic wordgame - one of the best. R. Wayne
Schmittberger has a Scrabble variant with no luck involved: you
lay out the tiles at the beginning of the game, randomly, face-up,
around the board, so that there are two distinct ends to the line
of tiles. After you play, you may draw from either end - but all
letters taken in one turn must be from the same end. [SOS]
- Scrabble Duplicate published by Selchow & Righter. 7 cards
were displayed in a rack. Each player using their own scorepad (with
Scrabble board on it) would write in the word they used. And then 7
new letters would be displayed. This way everyone would get the same
rack on every turn. [RI]
- Scrabble for Juniors published by Selchow & Righter.
Actually the side of the board where you could make your own words
would count as a legitimate game. [RI] (I had originally requested no
pure children's game, listing this game as an example, but Rich Irving
rightly points out that it should be included.) [SOS]
- Scrabble Overturn(?) published by Selchow & Righter. The
letters were on cylindars which could be rotated to change the color of
the player getting credit for it. Different than the Pressman game.
[RI]
- Scrabble Up published by MB. Build words up a rack while
the letter come sliding down another track. [RI]
- Scribbage published by Lowe. Archetypal game of shake
the dice, roll them out, you have X minutes to create words in a
crossword pattern using as many dice as you can, pass the dice and
cup to the next player, etc. The dice in Scribbage have both
letters and a value for each letter on the faces - many dice games
have just letters. [SOS]
- Shoot & Spell published by Tiger Games, 1989. Letters are
shot out of dispensers at each corner of the boxing-ring-like board.
Players must make a word as quickly as possible from the displayed
letters. [DT]
- SI (Sports Illustrated Words) published by Parker Bros. I
own this, but no rules, so am not 100% certain that what follows is
correct. There are 30 dice, each side a letter, and a number of cards.
The cards are specific to a given sport, and have Bonus Words on them.
I'm assuming you draw a card, roll the dice, and have X minutes to form
as many words as you can related to the sport - scoring extra if you
can spell the Bonus Words. [SOS] [Description needed.]
- Skirmish published by KDS Industries. Battleship with
letters. Really. You make a word using pegs to form the letters,
and try to hit the other player's pegs and guess the word. [DB]
- Speed Scrabble, unpublished, uses Scrabble tiles. Heath
Haley sent me the rules, but does not know who wrote them. I'm
reluctant to post them without being able to credit the author.
Anyone know who wrote this variant of Scrabble which is played
without the board, simultaneously, to your own crossword-shaped
words in front of each player?
- Spellbinder published by Mattell. [Description needed]
- Spellbound published by Lakeside. Letter dice fall into an
upright stand which shows letters vertically, on four different sides
at once. Each side requires players to find a different type of word
formation. Timer. [SOS]
- Spellwell published by Value Wargames. Mostly a table using
a percentile dice - roll the dice X times, make words. Then make
sentences with your words. [SOS]
- Spill & Spell published by Parker Bros. 15 dice,
timer, make crossword-type words, longer words score more; variants
included. [SOS]
- Sum-Words published by MPH Games. [Description needed.]
- 'Swoggle published by Chieftan Products (Canada). One
of my favorite games and good to play with just two players. One
problem is there's a little too much luck for my taste. On your
turn, you roll one die and whatever you roll is how many letters
(of your choice) you can add to the board. If you roll a one you're
really screwed. The best house rule we found to fix this is to
just let the player roll again and add it to the 1. [JG]
- Take A Letter published by Rainbow Games, 1985. The
board is a 17 x 17 grid with two corners taken out, with a variety
of markings on it. There is also a track going around the board
featuring letters and a few other squares. Players strive to make
words of certain lengths or containing specific letters, as designated
by their Word Play cards. The letter track is used to garner the
required letters; Word Play cards also allow letters to be stolen
from other players. [DT]
- That's Incredible published by MPH Games. Actually nine
games, only the first one, Zenith, is a word game. Using
81 letter cards, build a 9x9 crossword puzzle. [SOS]
- Tiles published by Ways with Words. Detailed review in The Game Report
- Tuf-abet published by Avalon Hill. [Description needed.]
- Tug of Words published by Letterguys. Move letters across
the board to spell words on opponent's starting spaces. You can
capture letters and bring them on as your pieces, as in Shogi. In the
four-player version, you hand captured letters to your partner, who is
facing your opponent's partner on a separate board. [SOS]
- Upper Hand published by Selchow and Righter in the
1970's. Game combines Bridge and Scrabble as letter tiles have
suits. Players bid to score the highest amount of points in their
suit by placing their tiles on a scrabble like board. The board
has various bonus squares on it. Better game for 4 than for 2. [MT]
- Upwords published by MB. Spell words, you can place tiles
on top of previously placed tiles to create new words. [SOS]
- Verba Volant, Scripta Manent, unpublished game designed
by Bruno Faidutti. Here
are the rules, with Bruno's permission. This game requires
cards with letters on them, such as can be found in Word
Madness, below. [BF]
- Verbatim published by Lakeside, 1985. There are 26
tiles, one for each letter of the alphabet. The first player selects
a letter. Each player does the same until they each have at least
5 letters (no score for words less than 5 letters long). Players
may pass if they see no possible word...or they may bluff, risking
a challenge. When a player successfully adds a letter, he has one
minute to make as many words of 2 or more letters by rearranging
them. Another player writes them down as he calls them out. These
extra words are worth 5 points each. The main word (using all the
letters) is worth 0 (for five letters), then 25 - 75 - 175 - 375
- 675 - 1175 - 2175 points. The 2175-pointer is 12 letters long!
[DT]
- Vice Versa published by Hallmark Games. This is a
Scrabble-like word game with the difference being a word played is
color-coded so the letters are that player's score. Words can be
stolen by adding a letter to either end and changing one letter
within the word. The letters from the stolen word are thusly
subtracted from the victim and added to the prepetrator.[AS]
- What's My Word published by Waddingtons, 1964. Jotto,
using letter tiles to from guesses with. [AM]
- Wheel of Fortune published by Tyco. Just like the game show
without Vanna. [RI]
- Word Madness published by Perfect. Actually called
"Webster's New World (TM) Word Madness". This game has 110 cards,
each with a letter and number, and the hard ones with a bonus
notation. Everyone is dealt ten cards, then must spell words of
four letters or more (three for children) in a two-minute time
period, all simultaneously. Then you take turns with the leftover
cards, preceded by a "Go Fish" phase - asking other players for
certain letters. Draw from the draw pile if you get a negative
answer. Round ends when someone goes out; scoring is based on word
length. Letters left in your hand count the value on the cards
against you (so easy letters have high numbers in this game).
[SOS]
- Word Mastermind published by Invicta. plastic letters
(similar to Jotto) [MK]
- Word Rummy published by Gabriel. Similar to Bali. [RI]
- Word War published by (???). It involved building word in
such a way to build a bridge across the board. Opponent's words could
be attacked by crossing them. [RI]
- Word Wise published by MB. Similar to Scrabble, but
some tiles have a simple picture on them, which you can use in a
word. For example, if a tile shows an ape, you can spell "SH[ape]"
using just three tiles. You are allowed to use just the sound
of the pictured word, ignoring its spelling. For example, you can
spell SH[ape]ING or CR[ape]. [SOS]
- Word Yahtzee published by MB. The goal here was to simply
form words of certain lengths for the upper section and verious letter
combos (such as all vowels) for the lower section. [RI]
- Word-Whiz, a game by Hajo Bücken, published by
Editrice Giocchi, 1996. Three cards, each with one consonant, are
placed face up. The first player to find a word which contain
these three consonants moves his vowel markers one square for each
vowel in the word. One of the consonant cards is then replaced.
The goal is to be the first to move all your vowel markers through
the board. [BF]
- WordHound published by Professional Marketing Group.
Detailed review in The Game Report
- Wordmaster published by Invicta. Blank black tiles are
included to delimit words, as in crossword puzzles. [SOS]
- Words Worth published by Invicta, 1975. Mastermind with
letters, mostly. [DT]
- Wordsearch published by Pressman. Start with grid of
letters (with a few empty spaces in the middle) on round disks and
form words by sliding the letters along straight paths. Remove the
letters you score, which opens up the board for future moves. [RI & SOS]
- Wordspin Scramble published by Geospace. Each player was a
number of wheels with letters on them. He must arrange them to form as
many words simultaneously as possible. [RI]
- WordThief published by Faby Games (Canada), designed by
George Yemec, ? players aged 9+, pub 1996? Lay letter cards to make
words and score points according to the value of the letters. You can
also steal other people's words if you can make word(s) from them +
cards in hand - the player who lost the word loses the score for that
word! [PE]
- Wordz published by MB. [Description needed]
- Wrdz published by WRDZ, Inc. Detailed review in The Game Report
- WW-III published by Genco (?). [Description needed.]
- Zig Zag published by Xanadu Leisure (similar to Jotto) [MK]
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