Steffan O'Sullivan's Fudge published by Grey Ghost Games
Fudge Frequently Asked Questions
Last Updated February 4, 2002:
Last Changes: updated Answers 6 & 7.
The Fudge Legal
Notice has been changed: it now gives more assurance to someone who
creates a derivative work that such work can be copyrighted by them.
(Answers by Steffan O'Sullivan, sos
at panix.com. Check out his Fudge Links Web Page)
Contents:
Q1. What is the Current Version?
Q2. What is Fudge?
Q3. Who is the target audience?
Q4. What genres is it for?
Q5. Where can I get it?
Q6. I meant how can I get it for free?
Q7. Can I post or otherwise publish Fudge-based articles?
Q8. What's this about Fudge Dice or 4d3?
Q9. Are there any known errata?
Q10. Where can I discuss Fudge?
Q11. What other Fudge products are available?
Q12. Is Fudge a complete RPG?
Q1. What is the Current Version?
A1. Electronic Version: June, 1995 . . . BUT LOOK!
There's now an
updated file of my latest thoughts on Fudge, as of April 5,
2000.
The Grey Ghost Games printed version: May 2000. The Fudge Expanded
Edition contains essentially the same text as the June 1995 electronic
version, with:
- some minor updates to reflect some of my "latest thoughts
on Fudge," and
- some additional characters added to Chapter 6, Tips &
Examples.
The Expanded part of the book includes
- "What's Fudge?" (a
collection of responses from Fudge fans to the question,
"What is Fudge
to you?"),
- "Fudge in a Nutshell," and
- "Fantasy Fudge."
Fantasy Fudge is a pre-customized, ready-to-run
version of Fudge by Ann Dupuis. It features
choices made for the GM in character creation (based on my Five Point
Fudge easy character creation system), action resolution,
and character development. It also includes:
- some sample characters,
- a fantasy adventure, and
- a bestiary.
You can use this for your first few games of Fudge without
having to define rules for yourself. Once you've got this system under
your belt, you can easily see how to customize Fudge
to your own tastes - nice work, Ann!
All this in a professionally typeset and illustrated book you can fondle.
Q2. What is Fudge?
A2. Fudge is a free role-playing game . . .
. . . (face-to-face table gaming, that is - not a computer game or Live
Roleplaying Game). It is just a gaming “engine” - each
GM must provide the “body” of the RPG in order to make
it work. A certain amount of customization work is necessary in
order to use Fudge, and many things are left unstated:
the GM will have to fudge a lot.
- No fixed attributes - the GM chooses attributes appropriate
to the campaign.
- Skill-driven system, with sample expandable skill list
included.
- Word-based traits and action resolution make it easy to know
just how good any character is at anything. This also allows
Fudge to be a “universal translator” between gaming systems.
- Simple action resolution system. Fudge is very easy to run
no matter what the genre - no tables to look up.
- It's easy to import good mechanics from your favorite game
into Fudge.
Fudge can, if you want, stand for:
moteur de jeu non directif et universel à faire vous-même
Or, in English:
- Freeform (simple, laid-back, not rules-heavy.)
- Universal (usable with any genre.)
- Do-it-yourself (customizable to taste.)
- Gaming (role-playing gaming, that is.)
- Engine (it's just the basic mechanism for character creation
and development, as well as action resolution. No
world details are provided.)
Or it can just stand for the fact the GM will have to fudge a lot of
rules - this was, in fact, the origin of the name. The acronym came
later, and thus I now prefer the name to be spelled with only the first
letter capitalized.
Fudge was written by, and is copyright by, Steffan O'Sullivan.
Much valuable aid was received from many people on
rec.games.design, most of whom are credited in the actual Fudge
manuscript.
You can read the
Designer's Notes if you have any interest in the history and design
goals of Fudge.
Q3. Who is the target audience?
A3. Fudge is for experienced GMs . . .
. . . though it can be used with novice or experienced players. You must
enjoy making decisions on the fly in order to run Fudge -
it's rules-light. It's also not for those who want extreme detail. You
must enjoy either creating or adapting your own world background, as
none is provided (but sample characters from a number of genres are
included).
Q4. What genres is it for?
A4. Any . . .
. . . of course, it hasn't yet been tried with every possible
genre, so only time will tell if it really works with any genre.
So far, it works for every genre tried (and we've tried some wild ones!),
though not to everyone's tastes, of course - that would be impossible.
Q5. Where can I get it?
A5. You can buy a copy from:
...the good folks at Grey Ghost Press, though they'd prefer you to ask
for it at your local retail store (and you save the shipping cost).
The Fudge Expanded Edition version is a 128-page paperback book
including the basic rules, the addenda, "Fantasy Fudge," and some
additional materials. The price is $19.95. Order at your local
retail shop or from the Grey Ghost Games web site: http://www.fudgerpg.com
They also sell Fudge dice (recommended - see Q8) - enquire if interested.
Q6. I meant how can I get it for free?
A6. Oh. Lots of ways. Take your choice:
- World Wide Web (WWW) - full hyper-text
- WWW - in big chunks, but not true hyper-text
- Adobe Acrobat (.pdf) file (warning - big file!)
- Download zipped file
- LaTeX and Postscript versions
- Palmpilot version
Q7. Can I post or otherwise publish Fudge-based articles?
A7. Yes! I even like it when you do!
You can contribute alternate rules, or an adventure setting, or
whatever. If you've got a web page, put all the Fudge material you
want on it - the more the better. Just be sure to include the “About
Fudge” and “Disclaimer” sections
of the Fudge
legal notice, and it's legal!
And be sure to notify
me so I can add a link to it from my web page. You might also want
to notify
the Grey Ghost webmaster for a link from their resources page.
See my Fudge page
or the Grey
Ghost Fudge resources page for many examples of what others
have done.
If you don't have a web page, consider submitting your work to Fudge Factor, a webzine
devoted to Fudge - check it out!
If you want to sell your work, you need a royalty-free license from
me - see the Application for a
Commercial
License for details.
In addition, Grey Ghost Press is seeking creative, quality
Fudge sourcebooks to publish - with royalties for the
author. While the basic Fudge rules will always be freely
copyable, authors published through Grey Ghost Press may choose to retain
their copyrights. Currently, Grey Ghost Press is soliciting small-
to medium-sized tidbits and articles for two upcoming sourcebooks; a
"mega-Addenda" for Fudge, and "Friend or Foe," a sourcebook
for gamemasters looking for help in populating their game worlds. Contact
Grey Ghost Press at this
web link for more information.
And finally, you can become a Fudge publisher yourself!
That's right - you can publish supplements for Fudge
(though not the basic book) and even charge money for them! If you do,
though, you'll need to get a royalty-free license from the author -
read the Fudge
Licensing Instructions and follow the directions.
Q8. What's this about Fudge Dice
or 4d3?
A8. Special d3s are now available from Grey Ghost Games . .
.
. . . but you don't need them to play the game. You can use regular
D6s or d10s. Some people think Fudge Dice make it easier to play, though. A Fudge Die is
actually a d6, with two faces containing a plus sign (+), two
faces containing a minus sign (-), and two faces blank. Each plus
represents +1, each minus -1, and each blank 0. Rolling 4 of
these dice gives a lovely distribution of results from -4 to +4,
with easy to figure math, and no table. In addition, they are
very flexible, allowing other uses, such as as a damage roll, and
as dice in other games. Contact Grey Ghost Games if interested:
ghostgames at fudgerpg.com or use their web page order form.
Read more about Fudge Dice.
Q9. Are there any known errata?
A9. Sadly, there are . . .
... but none that we know of yet in the new Fudge Expanded
Edition!
But if you have the older print edition or online
edition ...
... while there are minor typos,
they are for the most part insignificant. The three errata that
could be confusing are:
The first sentence in Section 3.5, Opposed Actions. This should read:
“To resolve an Opposed action between two characters, each side
makes a normal Fudge dice roll against the appropriate
trait and announces the result.”
In section 4.54, there are two references to “Section 4.68.”
There is no Section 4.68, so I suppose that could be confusing.
Change these to “Section 4.58.”
The Fudge Legal
Notice has been changed. Specifically, the DISCLAIMER
section, which now grants more assurance to a writer of derivative
works that such works can be copyrighted by the author. If you have
an electronic version of Fudge, please update the legal
notice with the new DISCLAIMER section. Thank you!
Q10. Where can I discuss Fudge?
A10. Usenet discussion should be on rec.games.frp.misc . . .
Or rec.games.frp.moderated.
Fudge is a
genuine RPG, and deserves to be discussed there. Simply put the
the word Fudge in the subject line and have fun! If you really
want to do a major redesign of some section of Fudge, you might
try posting to rec.games.design.
There is also a Fudge mailing list, maintained by
Carl D. Cravens. To subscribe to fudge-l, send an e-mail message to
fudge-on@phoenyx.net.
Messages meant for the mailing list itself should be sent to
fudge@phoenyx.net. Once you are subscribed to the list, you control
the features of the list at the web page http://www.phoenyx.net/fudge.
Shortly, Carl will have a web page online with more information about
the list, and presumably an archive as well.
Q11. What other Fudge products are available?
A11. Quite a few items, and growing all the time!
There are actually too many for me to list and hopefully too
many for me to keep up with. So rather than attempt that here,
I have instead, on my regular Fudge page, a list of
Commercial Fudge publishers which you should check. Check
all their websites to see what's new!
As a service to Grey Ghost
Games for being the official publishers of Fudge
itself, I'll try to keep up with their ambitious schedule. Check
their web site to be sure, but at this point they've also published
some complete worldbooks (no customization required) as well as a
magic supplement and some adventures:
- Gatecrasher
- Magical Medley
- Another Fine Mess
- Terra Incognita
- Santa's Secret
- Fudge Dice & Dice Bags
Q12. Is Fudge a complete RPG?
A12. Yes, of course it is! But there's some assembly required.
However, I'll grant you that you have to shift your idea of
what an RPG is in order to believe that. But I assure you
that it has all you need to run a game. You'll have
to make some choices and do some thinking, but you won't have
to construct a game or make up or collect rules from other
games - all you need is included.
I admit some people (one or two of them even intelligent)
contest this view of Fudge. But it's just
semantics - we just disagree on some basic definitions. If
you wish, you can read my rant
on this (it can't really be called anything else).
Warning: there are references to bodily wastes in this
file - if this bothers you, even though the references are
oddly appropriate, don't read it!
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