In case you don't know, Usagi
Yojimbo is my favorite serious comic book, and I consider its
creator, Stan Sakai, an artistic genius and true craftsman.
Therefore, when I heard Gold
Rush Games had a license to publish the official Usagi
Yojimbo Roleplaying Game, I hastened to ask Mark Arsenault
(president of Gold Rush and Good Guy) if he would consider including
Fudge stats in the book.
He replied that he would if he had space - and he did! At least,
space for the conversion itself, and some of the characters. I
told him to cut whatever he needed to fit it in, so don't blame
Mark that all the characters I translated didn't make it - he was
very generous with space as it was, putting the conversion notes
in at all.
At any rate, for those who want the updated and full article I
submitted to Gold Rush Games, here it is - enjoy!
[Note: As it turns out, my translation in the first printing
is inadequate. This is totally my fault, no one else's. Fortunately,
it's not really very harmful - just a note that you need to think
a little differently in Fudge than in
Fuzion.
The problem is that I did not take the additive nature of attributes
and skills in Fuzion into consideration - this system
does not work well in Fudge, alas - see my article on this
subject for details. The effects of this are fortunately not
serious at all - but should be noted. Therefore, the following
replaces Appendix D in the Usagi Yojimbo
RPG first printing. It should be the same as what appears in
the second printing.]
First, the important part: "Usagi Yojimbo is a trademark of Usagi
Studios. Used under license by Gold Rush Games. The Usagi Yojimbo
Role-playing Game and game statistics are copyright 1997 by Gold
Rush Games."
Conversion from Fuzion to Fudge is
remarkably easy, though (as with all translations) it requires
some, er, fudging on the part of the GM, of course.
In general, Fuzion Values range from 1-10, and can
be roughly translated to Fudge as follows:
Fuzion Fudge
Value Label Term
---------------------------------------------
Less Than 1 Challenged Terrible to Poor
1-2 Everyday Mediocre to Fair
3-4 Competent Fair to Good
5-6 Heroic Good to Great
7-8 Incredible Great to Superb
9-10 Legendary Superb to Legendary
More Than 10 Superheroic Legendary + Levels
Sometimes you'll translate a 3 as Fair, sometimes as Good, for
example, depending on your perception of the character in question.
Do not add Attribute + Skill level in Fudge - simply use the Skill, or
occasionally the Attribute.
Creating Your Character
Use Chapter Three: Your Character as written, with the
following modifications:
- Begin with each of the four basic attributes at Fair. Add four
levels to these as desired, but you shouldn't start with any
attribute higher than Great without the GM's permission.
- Combat: I translate this as Agility since you don't add
attributes and skills in Fudge.
- Hits: these aren't used in Fudge. Instead, your Damage Capacity
is based on your Physical stat.
- Defense: reduce Stun damage by as many levels of Physical the
character bought, +1.
- You also begin with the following skills, all at Mediocre:
- Climbing,
- Evade,
- Perception,
- Stealth,
- Throw.
- You then pick a species and job, as per the Fuzion rules. The only
thing to convert in these sections are bonuses and penalties:
- Divide any Fuzion bonus by two and round up when converting
to Fudge. For example, a Fuzion bonus of +1 or +2 both become
+1 in Fudge. Bonuses of +3 and +4 both become +2, etc.
- For any penalties, divide by two and round down. So a -1
and -2 in Fuzion both become -1 in Fudge, for example.
This is true for all bonus and penalty conversions from
Fuzion to Fudge.
- Special abilities are handled in Fudge just as they are in Fuzion.
The GM may have to fudge some distances and times, however, but
all Fudge GMs are used to that ...
- You then have TEN free levels to spend on skills as you
please - you can get new ones or raise existing ones. One level
spent on a new skill gets it at Mediocre, since Poor is the
default for most skills in Fudge. You may not start with a skill
higher than Superb.
Sample Characters in Fudge
Usagi Yojimbo: Rabbit Shugyosha/Bodyguard
- Attributes:
- Physical: Good
- Mental: Good
- Agility: Superb
- Movement: Great
- Skills:
- Acrobatics: Great
- Archery: Good
- Etiquette: Good
- Evade: Superb
- Flute: Mediocre
- Jujutsu: Good
- Kenjutsu: Legendary
- Painting: Fair
- Perception: Great
- Riding: Great
- Stealth: Good
- Throw: Great
- Special abilities:
- Spectacular Leap
- Claiming the Blow
- Specialized Tactics
Rabbit Bodyguard (PC version)
- Attributes:
- Physical: Good
- Mental: Fair (or reverse Physical/Mental)
- Agility: Great
- Movement: Great
- Skills:
- Acrobatics: Fair
- Archery: Fair
- Etiquette: Mediocre
- Evade: Great
- Jujutsu: Fair
- Kenjutsu: Great
- Perception: Good
- Riding: Fair
- Stealth: Fair
- Throw: Mediocre
- Special abilities:
- Spectacular Leap
- Claiming the Blow
[ADDED - The following were cut from the book for space
reasons)
Tomoe Ame, Cat Retainer
- Attributes:
- Physical: Good
- Mental: Good
- Agility: Great
- Movement: Good
- Skills:
- Acrobatics: Great
- Archery: Great
- Climbing: Good
- Etiquette: Great
- Evade: Good
- Jujutsu: Good
- Kenjutsu: Superb
- Perception: Good
- Riding: Superb
- Stealth: Good
- Throw: Mediocre
- Special abilities:
- Nine Lives (three remain);
- Loyal Intensity (Due to her extreme loyalty, Tomoe can use this
ability twice per session if necessary.)
Cat Retainer (PC version)
- Attributes:
- Physical: Good
- Mental: Fair (or reverse Physical/Mental)
- Agility: Great
- Movement: Fair
- Skills:
- Acrobatics: Good
- Archery: Mediocre
- Climbing: Fair
- Etiquette: Mediocre
- Evade: Fair
- Jujutsu: Mediocre
- Kenjutsu: Good
- Perception: Good
- Riding: Good
- Stealth: Fair
- Throw: Mediocre
- Special abilities:
- Nine Lives
- Loyal Intensity
Zato Ino: Pig Shugyosha
- Attributes
- Physical: Great
- Mental: Fair
- Agility: Superb
- Movement: Good
- Skills:
- Climb: Mediocre
- Evade: Great
- Jujutsu: Mediocre
- Kenjutsu: Legendary
- Massage: Good
- Perception: Superb
- Stealth: Mediocre
- Throw: Mediocre
- Special abilities:
- Scent
- Special Tactics
- Blindfighting (Ino takes no penalties to perception or fighting
in complete darkness.)
- Special Fault:
- Blind (Ino cannot read, use missile weapons or find
his way around as well as a sighted person; however, he takes no
penalty when fighting due to his superb training.)
Pig Shugyosha (PC version)
- Attributes
- Physical: Good
- Mental: Fair
- Agility: Great
- Movement: Fair
- Skills:
- Climb: Mediocre
- Evade: Good
- Kenjutsu: Great
- Perception: Fair
- Stealth: Mediocre
- Throw: Mediocre
- Special Abilities:
Gennosuke: Rhino Bounty Hunter
- Attributes
- Physical: Great
- Mental: Good
- Agility: Great
- Movement: Good
- Skills:
- Climb: Mediocre
- Evade: Good
- Kenjutsu: Superb
- Perception: Good
- Riding: Fair
- Stealth: Mediocre
- Throw: Mediocre
- Tracking: Great
- Special Abilities:
- Withstanding
- Evaluate Enemies
Rhino Bounty Hunter (PC version)
- Attributes
- Physical: Great
- Mental: Fair
- Agility: Great
- Movement: Good
- Skills:
- Climb: Mediocre
- Evade: Good
- Kenjutsu: Great
- Perception: Fair
- Riding: Poor
- Stealth: Mediocre
- Throw: Mediocre
- Tracking: Good
- Special Abilities:
- Withstanding
- Evaluate Enemies
Kitsune: Fox Gambler
- Attributes
- Physical: Good
- Mental: Great
- Agility: Good
- Movement: Great
- Skills:
- Acrobatics: Fair
- Climb: Mediocre
- Evade: Mediocre
- Games: Great
- Kenjutsu: Good
- Perception: Good
- Persuasion: Fair
- Pick Pocket: Superb
- Riding: Fair
- Stealth: Great
- Throw: Good
- Special Abilities:
Fox Gambler (PC version)
- Attributes
- Physical: Good
- Mental: Great
- Agility: Good
- Movement: Great
- Skills:
- Acrobatics: Fair
- Climb: Mediocre
- Evade: Mediocre
- Games: Good
- Kenjutsu: Mediocre
- Perception: Fair
- Persuasion: Fair
- Pick Pocket: Fair
- Riding: Poor
- Stealth: Good
- Throw: Fair
- Special Abilities:
Shingen: Cat Ninja
- Attributes
- Physical: Good
- Mental: Good
- Agility: Great
- Movement: Great
- Skills:
- Acrobatics: Great
- Climbing: Great
- Evade: Great
- Kenjutsu: Great
- Kusarigama: Superb
- Ninjutsu: Superb
- Perception: Great
- Riding: Fair
- Stealth: Great
- Throw: Great
- Special Abilities:
- None (he's run out of lives)
Cat Ninja (PC version)
- Attributes
- Physical: Good
- Mental: Fair
- Agility: Good
- Movement: Great
- Skills:
- Acrobatics: Fair
- Climbing: Good
- Evade: Fair
- Kenjutsu: Good
- Kusarigama: Fair
- Ninjutsu: Good
- Riding: Fair
- Perception: Fair
- Stealth: Good
- Throw: Mediocre
- Special Abilities:
Average Tokage
- Attributes:
- Physical: Fair
- Mental: Mediocre
- Agility: Fair
- Movement: Great
- Skills:
- Bite: Good
- Claw: Good
- Perception, Scent: Great
- Perception, Other: Good
- Strangle with Tail: Good
- Special Ability:
- Swarm (use the Swarm rules from GATECRASHER, 2nd
Edition, pp.195-196.) Basically, the more of them there are,
the higher their fighting skill and the harder it is to kill them
all.
And there's more!
I've made up some other Fudge Usagi Yojimbo characters to use
at conventions or other occasions when you don't have time to make
up characters - enjoy!
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