Fudge Fantasy Character: Shift

Copyright 1997 by Steffan O'Sullivan
This page last updated July 20, 1997

----Fudge Character Sheet---------    Character Name: Shift
|               Defaults:   | EP |    Genre: Fantasy
| +3 Superb                 | 8  |    Player:
| +2 Great                  | 4  |    Date Created: GenCon, 1993
| +1 Good                   | 2  |    Unspent EP:
| +0 Fair ..... Attributes  | 1  |    Fudge Points: 1
| -1 Mediocre               | 1  |
| -2 Poor ..... Most Skills | 1  |    Character Story & Personality:
| -3 Terrible               | 1  |    Shift is a bit of rogue.
|--------------------------------|     Well-traveled, you use your thieving
| Most Gifts and some Skills are |     skill now for covert operations for
|  non-existent unless specified |     legitimate rulers - Cassandra's prev-
|  on the character sheet.       |     ious employers have found you useful.
|--------------------------------|     You're very short, and so try to
| EP = Raising skills to that    |     compensate by being the best at what
|   level with Experience Points |     you do.
----------------------------------

             1,2        3,4         5,6          7,8           9+
Wounds:    Scratch      Hurt     Very Hurt     Incapac.     Nr. Death
           O  O  O       O           O            O             O
------------------------------------------------------------------------------
   Attributes:         |        Gifts:             |        Skills:
-----------------------|---------------------------|--------------------------
Strength:     Mediocre | Travelled in far lands,   |  Judo               Great
Dexterity:      Superb |   learned unarmed combat  |  Karate              Good
                       | Night Vision              |  Blowpipe            Good
Constitution:     Fair | Always knows which way    |  Throwing            Good
Damage Cap.:      Poor |   is north                |
                       | Absolute Timing           |  Acrobatics          Good
IQ:              Great |                           |  Climbing           Great
Perception:      Great |                           |  Move Quietly      Superb
Will:             Fair |                           |  Jumping             Good
                       |                           |  Camouflage          Good
                       |---------------------------|
-----------------------|        Faults:            |  Evaluate Merchandise
    Equipment:         |---------------------------|                      Good
-----------------------| Sense of Duty to your     |  Haggle              Good
Blow pipe with 6 darts |   Companions              |  Jeweler             Good
 (3 poison, 3 sleep)   | Only 4'10" tall           |  Streetwise          Good
Lock Picks             | Overconfident             |  Fast-Talk           Fair
Climbing Gear          |                           |
Walking Staff          |                           |  Detect Traps        Good
3 throwing daggers (+1)|                           |  Find Hidden         Good
Garrote                |                           |
Sleep drug (must be    |---------------------------|  Sleight of Hand     Good
 ingested to work)     |   Supernormal Powers:     |  Pickpocket          Good
                       |---------------------------|  Lockpicking        Great
                       |  None                     |
                       |                           |  Occultism           Fair
                       |                           |  Interrogate     Mediocre
                       |                           |
Offensive damage factors: Dagger +0  (Average human w/sword: +3)
Defensive damage factors: No armor: -2 (Avg. w/hvy leather: +2)


Go to Cassandra, Leader of the Group
Go to Sully, a Ranger
Go to Delin, a Ranger
Go to Quincy, an Earth & Healing Mage
Go to Thaddeus, Air & Lightning Mage (next)
Go to Robert, Soldier of Fortune
Go to Foley, Jack of all Trades

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