----Fudge Character Sheet--------- Character Name: Shift | Defaults: | EP | Genre: Fantasy | +3 Superb | 8 | Player: | +2 Great | 4 | Date Created: GenCon, 1993 | +1 Good | 2 | Unspent EP: | +0 Fair ..... Attributes | 1 | Fudge Points: 1 | -1 Mediocre | 1 | | -2 Poor ..... Most Skills | 1 | Character Story & Personality: | -3 Terrible | 1 | Shift is a bit of rogue. |--------------------------------| Well-traveled, you use your thieving | Most Gifts and some Skills are | skill now for covert operations for | non-existent unless specified | legitimate rulers - Cassandra's prev- | on the character sheet. | ious employers have found you useful. |--------------------------------| You're very short, and so try to | EP = Raising skills to that | compensate by being the best at what | level with Experience Points | you do. ---------------------------------- 1,2 3,4 5,6 7,8 9+ Wounds: Scratch Hurt Very Hurt Incapac. Nr. Death O O O O O O O ------------------------------------------------------------------------------ Attributes: | Gifts: | Skills: -----------------------|---------------------------|-------------------------- Strength: Mediocre | Travelled in far lands, | Judo Great Dexterity: Superb | learned unarmed combat | Karate Good | Night Vision | Blowpipe Good Constitution: Fair | Always knows which way | Throwing Good Damage Cap.: Poor | is north | | Absolute Timing | Acrobatics Good IQ: Great | | Climbing Great Perception: Great | | Move Quietly Superb Will: Fair | | Jumping Good | | Camouflage Good |---------------------------| -----------------------| Faults: | Evaluate Merchandise Equipment: |---------------------------| Good -----------------------| Sense of Duty to your | Haggle Good Blow pipe with 6 darts | Companions | Jeweler Good (3 poison, 3 sleep) | Only 4'10" tall | Streetwise Good Lock Picks | Overconfident | Fast-Talk Fair Climbing Gear | | Walking Staff | | Detect Traps Good 3 throwing daggers (+1)| | Find Hidden Good Garrote | | Sleep drug (must be |---------------------------| Sleight of Hand Good ingested to work) | Supernormal Powers: | Pickpocket Good |---------------------------| Lockpicking Great | None | | | Occultism Fair | | Interrogate Mediocre | | Offensive damage factors: Dagger +0 (Average human w/sword: +3) Defensive damage factors: No armor: -2 (Avg. w/hvy leather: +2)
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