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Title                 : Greens Harbor Beach
                      : Version 2
Author                : Tom Breton (Tehom)
E-mail                : tehom@panix.com
Web Page              : panix.com/~tehom

Description           : Based on a real place in New London, Connecticut.
 
Files included          :  greensh.map
			   greensh.txt
                           greensh.mid
			   greensh.bat
			   greensh.art
			   greensh1.voc
			   greensh2.voc
			   greensh.lst

Other levels I've made  :  Floater.map and some unfinished unpublished
			   maps.

Additional Credits to : 
	   3D Realms, for Duke and because I borrowed 2 rooms from E3L8
	   Steve Long, Pascal Rouaud and Billy Boy, whose maps are not
	   only excellent to play but provided some ideas for this.

Greetings to: My nephew Duncan, who sometimes watched me build this.
                          
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* Play Information *

Episode and Level #   : User level
Single Player         : Yes
DukeMatch Level       : No
Difficulty Settings   : Not implemented
Monsters                : Yes
New Graphics            : Yes
New Music               : Yes
New Sound FX            : No
Demos Replaced          : None

* Construction *

Base                  : Essentially new level, see "Map sources".
Editor(s) used        : Build
Known Bugs            : (Fixed two bugs in the earlier version)
                      : Sometimes the sunbathers don't disappear after
		        the changing area gets blown up.

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*Important Information*

Installation           : Requires atomic edition and my new tiles.
			 Just unzip everything into the main directory
			 and run greensh.bat.  It will back up your
			 old files.

Important Notes        : If you can't figure out the dip switches,
			 look around for hints.

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*Unimportant Information*

General notes:

I'm rather proud that I made the shoreline move back and forth with
the waves.  AFAIK it hasn't been done before.

Map sources:

I started with the road from Steve Long's MOVIES.MAP.  It's been
copied and altered so much in the course of building that it's like an
ax that has had both its handle and its head replaced, but that's
where it's originally from.

Two of the hotel rooms are directly from 3d realms E3L8.Map (Hotel
Hell).

The hotel's swinging doors are from the tutorial SWDOOR.MAP, which may
have got them from E3L8.Map

And I admiringly copied Pascal Rouaud's trick of putting a monitor at
the end that shows all the secrets.

In version 2, for the changing rooms, I copied a neat trick from Billy
Boy.


Real world source:

The map is based on Green's Harbor Beach in my hometown of New London,
Connecticut.  The house where the playwright Eugene O'Neill grew up
(340 Pequot Avenue) was just off the map, past the hotel.  It's gone
now, there's a marina instead.

An aerial view of the real-world location can be seen in one of the
monitors and in the upper room in the library (the library is actually
elsewhere in New London)

I did not know this at the time I made the first version of this map,
but Fort Trumbull, the real-world navy base that corresponds to base
at the upper left of the map, surrounded by green opaque fencing, has
been making national (US) news.  The neighborhood around it is at the
center of a recent US Supreme Court case on eminent domain.  Here are
some links about the case:

     www.ij.org/media/private_property/connecticut/3_13_02pr.shtml
     www.cnn.com/2004/LAW/09/28/seizing.property.ap/
     experts.uli.org/Content/ResFellows/NewsClips_04/Clips_04RF_077_MM.htm 
     www.libertyforum.org/showflat.php?Number=292953442
     www.cpbi.org/RadioNewsProjectsEmDom.asp
     www.cleveland.com/news/plaindealer/index.ssf?/base/news/1096451761140830.xml 


The only reflection of this situation in the map is that one building
is now marked "This building condemned".

The base isn't really where it's depicted on the map, but about 1/4
mile further up, on the opposite side of the big street (Pequot
Avenue), and actually covers a few city blocks.  The disputed
neighborhood, not shown, extends a few blocks upwards of there.


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