INTRODUCTION
You have just elected to be part of the greatest conspiracy in immortal history. You have passed the first and most important test a member of Clan Tremere has to endure; you have made a choice to be evil.
Oh sure. Some of you may be congenial. Perhaps even warm and balmy. But it's a front, whether you mean it to be or not. Everyone knows it as soon as they check your aura for magical awareness. You've crossed the line, and now you know too much, pal. You're one of us, and there's only one way out. Don't ask what it is, and your existance will be greatly extended.
These are simple collections of all the stuff I figured out the hard way about playing a Tremere. The things I wish I had been told before I even put a name on the character sheet, or thought up a concept. Some people will undoubtedly differ on some issues. I encourage them to do so.
This document will hopefully aid you in Live-Action games as a Tremere, and also in playing other clans at a later date. A lot of the things in here are probably best unknown by other players with different clans. For example, I personally would not enjoy dealing with the Malkavians after finding out we HAVE to admit we are alike.
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