Ex BibliothecaThe life and times of Zack Weinberg.
Tuesday, 23 July 2002# 1:55 AMSeth: All of the Nethack Sokoban levels are solvable without destroying boulders, as long as you're playing 3.3.1 or later. And you don't want to destroy boulders, because you get penalized to the tune of -1 luck for every boulder you smash. Having negative luck is Very Bad. Cleverer people than me have worked out complete instructions for solving Sokoban; they're available from Kate Nepveu's spoilers page. [You can safely load that page without being spoiled about anything.] I find it helps immensely to instruct Nethack (via Another handy nethack tip, if you feel up to hacking the source, you play in color tty mode, and your tty displays bright-black as a visible color — the x86 Linux console does; to check, execute this shell script with any modern Bourne shell: for a in '' '1;' do for x in 0 1 2 3 4 5 6 7 8 do printf '\033[%s3%sm%s' $a $x $x done echo done printf '\033[0m' ... is to cause Nethack to stop confusing black and blue objects. You can do this by applying this patch to win/tty/termcap.c: Black objects will then appear as dark gray, not dark blue, which makes
it (e.g.) possible to tell the difference between a pit and a rust trap,
or a black dragon and a blue dragon. Note that this patch only works for
systems that define both A minor complaint: LiveJournal URLs tend to look like this: http://www.livejournal.com/talkread.bml?journal=myth&itemid=314952 Note the ampersand. The W3C HTML
validator (correctly) objects to this, but if you substitute
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